Playtested the game in a completely improvised story. The players mowed down most monsters (Cthulhu, Voltron, a red Dragon, a ridiculously huge Mecha and a Turing Test, which was a puzzle) with ease, and pointed out the high damage. After considering that increasing complexity will just turn this into a D&D clone, I’ve decided to overhaul everything and make it a FATE system,
Many thanks to:
- Utku Yılmaz
- Batuhan Kuleli
- Onur Bozova
- Umutcan Önal