Playtest No: 4 – Wizards of Istanbul XXXVII

Playtested the game in a completely improvised story. The players mowed down most monsters (Cthulhu, Voltron, a red Dragon, a ridiculously huge Mecha and a Turing Test, which was a puzzle) with ease, and pointed out the high damage. After considering that increasing complexity will just turn this into a D&D clone, I’ve decided to overhaul everything and make it a FATE system,

Many thanks to:

  • Utku Yılmaz
  • Batuhan Kuleli
  • Onur Bozova
  • Umutcan Önal

Playtest No: 3 – Wizards of Istanbul XXXVI

At the 3rd anniversary of the monthly FRP convention, the system was generally well received compared to the last two playtest. In order to keep damage dice relevant at higher levels, I changed the rules for damage. The adventure veered off course towards the 3rd part, with the players selling he quest item they were supposed to bring to an NPC for 6,000 times its actual value and deciding to form an adventurers’ union, but we managed to tie everything to an end.

Many thanks to:

  • Günce Akpınar
  • Halit Zini
  • Furkan Ünal
  • Umut